Trance - Game design
Trance was a blended-reality puzzle game I designed during my Game Design module at Pearl Academy, created for players who thrive on immersive storytelling and cognitive challenge. Combining tactile artifacts with app-based interaction, the game invited 2–4 participants to solve layered puzzles, navigate narrative mazes, and collaborate in real time, sharpening memory, association, and conscious decision-making. Designed to resist mental automation, Trance transformed play into an act of awareness, connection, and discovery.



